STEAM Education Creates Synergy

March 19, 2021

By teaching in-demand skills that prepare students for their future careers, publishers and developers are seeing an ever-growing demand in STEAM curriculum. STEAM education not only encourages project-based learning across five disciplines, it fosters an inclusive learning environment where students engage and contribute to help each other learn. According to the U.S. Department of Education, “In an ever-changing, increasingly complex world, it’s more important than ever that our nation’s youth are prepared to bring knowledge and skills to solve problems, make sense of information, and know how to gather and evaluate evidence to make decisions.” * Enhancing such skills lies at the heart of STEAM education, and publishers are exploring ways to include experiences that benefit both students and teachers.

CSA Education works with cross-curricular teams, and our experts are able to work collaboratively to create STEAM curriculum that maximizes synergy between disciplines. For example, when designing a Next Generation Science Standards–aligned curriculum, we implement Common Core State Standards that are correlated with the standards within NGSS. This is one of the many ways we incorporate ELA and math into our science curriculum. We develop creative ways to foster synergy between disciplines to enhance the learning experience and to construct a STEAM curriculum that educates and engages students.

If you’re interested and would like to learn more about the team at CSA Education, please contact Ingrid Benson at ib*****@cs****.com

* “Science, Technology, Engineering, and Math, Including Computer Science.” Science, Technology, Engineering, and Math, Including Computer Science | U.S. Department of Education, 4 Feb. 2021,

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